
First-time approval isn't just preferable—it's your only realistic strategy. Apple rejected 25% of new app submissions in 2024. Of those, only 15.3% were eventually approved after resubmission, and appeals succeed just 1.6% of the time.
The good news: 50% of apps are reviewed within 24 hours, and 90% within 48 hours. Prepare correctly, and you go from submission to approved in 2 days.
The challenge has always been preparation. Traditional App Store submission requires Xcode certificates, provisioning profiles, SDK configurations, and privacy manifest files—technical hurdles that block non-technical builders before they even reach Apple's review.
Anything eliminates most of that complexity. With cloud-signed App Store submission, you can go from working app to App Store without downloading Xcode or managing certificates. But Apple still reviews your app's functionality, content, and metadata—and that's where preparation matters.
This guide covers what Anything handles automatically and what you need to prepare yourself to pass Apple's review on the first try.
What gets apps rejected
Apple's rejections fall into 5 categories: Performance, Design, Business, Legal, and Safety. Understanding these helps you focus your preparation on what actually matters.
- Performance means your app crashes, freezes, or has incomplete functionality—including test content still visible, missing demo accounts, or features that don't work as advertised. This is about your app's behavior, not its technical build.
- Design rejections occur when apps fail to provide sufficient value (Guideline 4.2), clone existing apps without differentiation (Guideline 4.1), or deliver incomplete interfaces. Apple wants apps that justify space on someone's device.
- Business issues involve payment systems. Digital goods must use Apple's payment system—exceptions require prior approval. Anything's Stripe integration works for physical goods and services; digital content requires Apple's in-app purchase system.
- Legal covers intellectual property violations, privacy policy problems, and inconsistencies between your privacy manifest and App Store Connect declarations.
- Safety concerns relate to user privacy, data protection, and harmful content.
Before addressing any of these, you must meet technical requirements that block submissions automatically.
Technical requirements
Five technical requirements block submissions before human review. These are binary—meet them or Apple's systems reject your upload.
- Build environment. Your app must be built with Xcode 16 and the iOS 18 SDK. Older versions are automatically rejected.
- Code signing. Apple requires valid certificates and provisioning profiles that prove your app comes from a registered developer account.
- App bundle structure. Your submission must include correctly configured Info.plist files, asset catalogs, and entitlements files.
- Privacy manifest. Apps using third-party SDKs that invoke Apple's Required Reason APIs must include a PrivacyInfo.xcprivacy file, and your App Store Connect Privacy Nutrition Label must accurately reflect what data your app collects, how it's used, and whether it's linked to user identity. Mismatches trigger rejection.
- Third-party AI disclosure. If your app uses external AI systems (ChatGPT, Claude, Gemini), Apple's privacy guidelines require you to disclose data sharing practices and obtain user consent before sharing personal data.
Anything handles the first 3 automatically. Builds are generated with the correct SDK, cloud-signed submission eliminates certificate and provisioning profile management, and app bundle structure is configured correctly from your project. You never touch Xcode.
The last 2 require your input. Anything generates the technical privacy manifest file, but you'll need to ensure your App Store Connect declarations accurately reflect your app's actual behavior. And if you've added custom AI API connections beyond Anything's built-in integrations, you'll need to implement consent flows for those.
Meeting technical requirements gets you past automated systems. Next, catch the issues human reviewers will find.
Testing before submission
Most rejections come from issues you can catch yourself. Apple's reviewers test your app's functionality, not its code—so your testing should focus on user experience.
- Test permission denials. When users deny camera, location, notifications, or photo library access, your app should display clear error messages—not crashes or blank screens. Test every permission your app requests.
- Simulate network failures. With airplane mode on, your app should show useful error messages, not hang indefinitely. If your app requires connectivity, say so clearly.
- Verify edge cases. Low storage, battery saver mode, and backgrounding mid-task reveal crashes reviewers will catch.
- Remove all test materials. No placeholder text, "Beta" labels, debugging features, or hardcoded test accounts in production. Apple rejects apps with visible test content.
- Prepare demo accounts. For apps requiring login, create accounts with real content, test them immediately before submission, and include clear instructions in App Review notes. Reviewers reject apps where credentials don't work.
- Use TestFlight. Anything supports TestFlight distribution—upload 2–3 weeks before launch. External TestFlight builds undergo App Review, giving you early feedback while you can still fix issues. This is your dress rehearsal before the real submission.
Once testing is complete, prepare the metadata that accompanies your submission.
Metadata preparation
Apple treats metadata as compliance documentation. Your screenshots, descriptions, and privacy declarations are reviewed as carefully as your app's functionality.
- Screenshots must reflect actual functionality—features depicted must work in the submitted app. Anything's preview feature lets you capture accurate screenshots directly from your working app.
- Privacy policy must be hosted on a public URL and match your App Store Connect privacy declarations exactly. If your app collects email addresses for login, your privacy policy must say so.
- Descriptions must be honest—no unbuilt features, no mentions of other platforms. Describe what your app does today, not your roadmap.
- Age ratings must reflect content. Apps with user-generated content require parental controls and content filtering per Apple's guidelines.
With testing complete and metadata prepared, you're ready to submit. Anything's one-click App Store submission handles the technical upload. Apple's review focuses on everything you've prepared above.
If you're rejected
Despite preparation, rejections happen. Read the message carefully and identify the specific guideline violated.
Address the root cause. Performance rejections mean crashes or incomplete functionality—test more thoroughly. Legal rejections typically mean privacy declaration mismatches—verify your App Store Connect entries match your app's actual behavior.
Test fixes before resubmitting. The same issues trigger another rejection, and your approval odds drop with each attempt.
Only appeal if you have evidence of a factual reviewer error. With a 1.6% success rate, reviewers are rarely wrong.
What this means for Anything builders
Traditional App Store submission required weeks of technical preparation: installing Xcode, managing certificates, configuring build settings, and troubleshooting cryptic signing errors. Most non-technical founders never make it past this stage.
Anything's cloud-signed submission removes those barriers. You focus on building an app worth approving—features that work, content that provides value, and metadata that accurately represents your product.
The builders who succeed with App Store submission aren't the most technical. They're the ones who test thoroughly, describe honestly, and ship apps that do what they promise.
Get started building your next app idea with Anything.


