
You don't need to quit your job, raise money, or learn to code to become a solopreneur. You need to ship something that charges money within weeks, not months.
The traditional path—write a business plan, find investors, hire a team—made sense when building software required developers and launching a product required capital. That world is gone. A finance professional in Japan used Anything to build AI tools that generated $34,000. A marketer created an AI referral tool that brought in $20,000. A med student launched a CPR training app that earns $85 per month per user—while she's still in school.
These aren't technical founders with engineering backgrounds. They're domain experts who knew exactly what their audience needed and used modern tools to build it. The barrier that used to separate the "idea people" from the "execution people" has collapsed.
What separates successful solopreneurs from perpetual planners isn't a perfect idea or coding ability. It's the willingness to ship something imperfect, charge real money for it, and let paying customers tell you what to improve.
This roadmap gives you the practical steps from where you are now to your first paying customers. Not theory. Not motivation. Just the specific actions that turn domain expertise into income you control.
1. Define what solopreneurship actually means in 2026
The word "solopreneur" gets thrown around loosely, so let's be specific about what it means and what it doesn't.
A solopreneur builds a business where they are the primary operator, but that doesn't mean they work alone. The difference between a solopreneur and a freelancer is the business model. A freelance designer trades time for project fees. A solopreneur designer sells a template library, a course, or a tool that generates revenue on its own.
The goal isn't to build a company that requires you to be present for every transaction. It's to build something that creates value for customers even when you're sleeping, traveling, or focused elsewhere. That's the shift from self-employment to ownership.
Success as a solopreneur doesn't look like a venture-backed startup's version of success. You're not trying to reach a billion-dollar valuation or hire 200 people. You're trying to build something that pays you well, gives you flexibility, and doesn't require your presence for every dollar earned. For some people, that's $5,000 per month in recurring revenue. For others, it's $50,000. The number matters less than the structure: income that doesn't disappear when you stop showing up.
2. Identify the expertise you already have
You already know something that other people would pay to learn or access. The challenge isn't acquiring expertise—it's recognizing what you've already got.
Start with what I call the dinner party test. When you're at a gathering and people find out what you do for work or what you're interested in, what questions do they ask? What do they want your advice on? The topics where friends, family, and acquaintances naturally seek your input are signals that you have knowledge worth monetizing.
Monetizable expertise falls into three categories:
Professional knowledge
These are the skills and insights you've developed through your career. A financial advisor understands investment strategies. A nurse understands patient care protocols. A marketing manager understands audience targeting. This expertise is valuable because it took years to develop and isn't easily accessible to outsiders.
Lived experience
You've navigated something difficult and come out the other side with hard-won wisdom. Maybe you've successfully managed a chronic health condition, raised kids while building a career, or immigrated to a new country. These experiences create genuine expertise because you understand the problem from the inside—something that can't be replicated by reading books or taking courses.
Obsessive knowledge
These are the things you know deeply because you can't stop learning about them. Maybe you've spent years perfecting your home espresso setup, understanding vintage watch mechanics, or mastering a particular video game. Hobbies become expertise when your knowledge significantly exceeds what the average person could easily find online.
The key question isn't whether you're the world's leading expert in something. It's whether you know significantly more than the people who would pay for help. A nurse with 10 years of emergency room experience knows more about handling medical crises than most people will ever learn—that's enough to build a training business, even if there are doctors with more formal credentials.
Before you build anything, validate that others would actually pay for what you know. The simplest test: can you find at least 10 people who have the problem you'd solve, and can you get at least 3 of them to say they'd pay for a solution? You don't need a survey or a focus group. You need conversations. Talk to people in your network who fit your potential customer profile. Describe what you're thinking about building. Ask if they'd pay for it, and watch their reaction. Enthusiasm is good. Immediately asking "how much?" is better.
3. Find your first paying niche
The instinct when starting a business is to go broad. You want to help "everyone who struggles with productivity" or "anyone trying to get healthier." This instinct is wrong, and fighting it is one of the most important things you can do early on.
Specificity beats broad appeal for solo businesses because you can't out-market established players at their own game. If you try to compete for "productivity software," you're up against Notion, Todoist, and a thousand other well-funded companies. A productivity system specifically for real estate agents managing multiple property showings? That's a problem the big players have ignored—and a customer base you can actually reach.
Your niche sits at the intersection of three things:
- Your expertise — the knowledge you've already identified
- An underserved audience — a group with a specific problem that isn't well-solved
- Willingness to pay — people who are both able and motivated to spend money on solutions
The "willingness to pay" requirement eliminates a lot of potential markets. Students are often willing but not able. Large enterprises are able but their procurement processes make selling to them impractical for solopreneurs. The sweet spot is typically professionals who spend money to solve problems, small business owners who need to move fast, or hobbyists who are already investing in their interest.
Research your potential niche by going where they already gather. If you're targeting real estate agents, you should be reading real estate forums, listening to podcasts for agents, and joining Facebook groups where they ask questions and share challenges. You're looking for patterns: what problems come up repeatedly? What frustrations do they express? What existing solutions are they already paying for, and what's wrong with those solutions?
Watch for red flags that suggest a niche won't work:
- No existing paid solutions — this usually means people aren't willing to pay, not that you've found an untapped opportunity
- No accessible community — if you can't find anywhere the audience gathers online, you'll struggle to reach them cost-effectively
- Problem too small — if solving it isn't worth meaningful money, you'll cap out quickly
The best niches have existing spending, accessible communities, and problems significant enough to justify real investment.
4. Choose a revenue model that works solo
Not all business models are equally suited to solopreneurship. Some require scale that's hard to achieve alone. Others require constant presence that defeats the purpose of building assets. Focus on models that can generate meaningful revenue without requiring you to trade every hour for every dollar.
Digital products
You create something once—an ebook, a template library, a course, a software tool—and sell it repeatedly with minimal marginal cost per sale. The upfront work is significant, but the leverage is real: one builder launched a habit tracking app that earned $2,000 in its first month from users who paid while he slept.
Subscriptions
Instead of one-time purchases, customers pay monthly or annually for ongoing access or value. This could be a membership community, a SaaS tool, a subscription newsletter, or a content library. A real estate agent used Anything to build an AI-powered property portal and charges clients a monthly fee for access—predictable income that compounds as he adds subscribers without losing existing ones.
Services-as-products
Package your expertise into standardized offerings with fixed scope and pricing. Instead of custom consulting projects where every engagement is different, you offer specific packages: a brand audit, a website review, a financial planning session. The standardization means you can price confidently, deliver efficiently, and scale by improving your systems rather than working more hours.
Apps
A mobile app or web tool that solves a specific problem can generate ongoing revenue through subscriptions, in-app purchases, or advertising. The CPR training app mentioned earlier demonstrates what's possible: a single solution serving many customers simultaneously, each paying recurring fees for continued access. With platforms like Anything, you can build both mobile and web apps from the same project—and submit directly to the App Store without downloading code or managing certificates.
A customer who pays $50 per month is worth $600 per year—and if they stay for three years, they're worth $1,800 from a single acquisition. Compare that to a $30 ebook sale, and you see why subscription models dominate solopreneur success stories.
Price for profit, not volume. Too many first-time solopreneurs underprice because they're afraid no one will pay. But charging $50 per month and getting 30 customers gives you $1,500 in monthly recurring revenue. Charging $9 per month and getting the same 30 customers gives you $270. The higher-priced version requires fewer customers to build a meaningful income and typically attracts users who are less likely to churn.
5. Build the smallest version that solves the problem
Most people overbuild before launching. They want the product to be perfect, to have every feature they can imagine, to impress everyone who sees it. This instinct kills more businesses than bad ideas do, because it delays the only thing that actually matters: getting paying customers.
Your minimum viable product should do exactly one thing well: solve the core problem for your target customer. Everything else is a distraction until you've validated that people will pay for that core solution. The marketer who generated $20,000 from an AI referral tool didn't start with a comprehensive platform—he started with a focused solution that did one thing his audience needed.
Here's how to figure out what's actually minimum. List every feature you think your product needs. Then go through the list and ask: "Would someone pay for this product if it only had this feature?" The features where the answer is "no" get cut from version one. You can add them later once you have revenue and real customer feedback.
The technical barriers that used to make building software hard have largely disappeared. Platforms like Anything let you describe what you want in plain English and get a production-ready app in return—complete with user authentication, payment processing, databases, and hosting. Not a prototype that breaks when you add real users. An actual working product with the infrastructure to scale.
This matters because most AI tools stop at the demo stage. They create something that looks impressive but falls apart when you try to add Google login, connect a payment system, or handle more than a handful of users. You end up stuck at 2 a.m. trying to debug an error message that makes no sense, with no way forward. Anything is built differently—the agent handles the full stack, catches errors across frontend, backend, and database, and keeps working until the problem is actually solved.
William Sayer, a professional mountaineer with no coding background, used Anything to go from idea to a live App Store app in 2 months. He wasn't spending that time learning to code. He was describing what he wanted, testing it on his phone, and improving it based on what worked. The technical complexity—authentication, data syncing across devices, App Store submission—was handled for him.
Your timeline should be measured in days or weeks, not months. If you're spending more than a month building before your first customer can use what you've made, step back and ask what you can cut. Get something functional in front of real users as fast as possible, even if it's embarrassingly simple.
6. Launch and get your first paying customers
Your first 10 customers matter more than your first 10,000 followers. Every solopreneur success story starts with a handful of people who were willing to exchange money for what was built, and the lessons from those early customers shaped everything that came after.
Start with people who already trust you. This isn't cheating—it's smart. Your existing network, your social media followers, your email list, your former colleagues—these are people who know you're credible and are predisposed to give you a chance. A "warm launch" to this group is lower risk, faster feedback, and often enough to prove the concept before you spend any money on marketing.
When you launch, charge real money from day one. Free trials can actually hurt early-stage products because they attract people who aren't serious about the problem you're solving. Someone who pays has skin in the game—they're more likely to actually use what you've built and stick around. The psychology of payment creates commitment that free never can.
Keep your launch simple. You don't need a perfect landing page, a complex funnel, or a PR campaign. You need a clear explanation of what you've built, who it's for, what problem it solves, and how much it costs. You need a way for people to pay—which is straightforward if you've built with a platform that has Stripe integration already wired up. And you need to personally reach out to every person in your network who might benefit from what you've created.
When nobody buys—and this happens to almost everyone at some point—diagnose the real problem before you assume the idea is bad. There are three common failure modes:
- Positioning problem — people don't understand what you're selling or why they should care
- Distribution problem — the right people simply aren't seeing what you've made
- Product problem — what you've built doesn't solve the problem well enough to justify the price
Each of these has a different solution, so figure out which one you're facing before you pivot.
7. Iterate based on revenue, not feedback
Once you have paying customers, they become your most valuable source of information. But not all feedback is created equal, and learning to filter signal from noise is one of the most important skills you'll develop.
Paying customers give better feedback than friends and followers because they have something at stake. When your friend says "that's a cool idea," they're being polite. When a customer says "I wish it did X," they're telling you what would make them pay more or stay longer. And when a potential customer says "I'd pay for this if it had Y," that's a feature request backed by real intent. This is why your first paying customer teaches you more than months of asking people what they think.
In your first six months, focus on three metrics and ignore almost everything else:
- Revenue — not users, not signups, not pageviews, but actual money coming in. Revenue is the only metric that can't be gamed and can't lie.
- Retention — are customers sticking around after their first purchase or subscription period? If people buy once and leave, you've got a satisfaction problem.
- Referrals — are existing customers telling others about what you've built? Word of mouth from happy customers is both a validation metric and a growth engine.
Knowing when to double down versus when to pivot requires honest assessment. If customers are paying, staying, and referring others, double down. Improve what's working, raise prices, and find more people like your current customers. If customers aren't paying, or aren't staying, or aren't referring—and you've genuinely tried to fix the obvious problems—it might be time to pivot to a different approach or a different audience.
The ability to iterate quickly matters here. When a customer asks for a feature, you want to ship it in days, not weeks. When something breaks, you want it fixed before you lose the customer. This is where building on a reliable platform pays off—you can focus on what your customers need rather than fighting infrastructure problems.
Building in public can accelerate this learning process. Share what you're building, what's working, what isn't, and what you're learning along the way. This transparency attracts people who are interested in your journey, creates accountability to keep making progress, and often brings useful feedback and connections you wouldn't have found otherwise.
8. Scale solo without burning out
The solopreneur's dilemma is that success creates demands. More customers means more support requests, more edge cases, more things that can break. The goal isn't to avoid growth—it's to grow in a way that preserves what you built this for in the first place.
Automation and AI aren't just about saving time—they're about maintaining leverage as you scale. Every task you can automate is a task that doesn't require your attention as your customer base grows. Automated onboarding, automated customer support for common questions, automated billing and invoicing, automated content delivery—each of these creates capacity for the business to serve more people without requiring more of you.
The same applies to your product itself. If you're constantly firefighting technical issues—broken logins, failed payments, database errors—you don't have time to improve what you're selling or find new customers. Building on infrastructure that handles these problems automatically means your app keeps running while you sleep. Anything Max, for example, can debug issues autonomously, testing your app in a browser and fixing problems without your involvement. That's the difference between a side project that demands constant attention and a business that runs itself.
At some point, you'll face the choice between staying solo and building a small team. There's no right answer—it depends on your goals. Staying solo preserves maximum flexibility and keeps overhead low, but caps how much the business can grow. Adding a virtual assistant, a contractor, or an employee creates new capabilities but also new complexity and new obligations. The key is being intentional about the choice rather than letting growth push you somewhere you didn't want to go.
Design your business to fit your life from the beginning, not the other way around. If you want to travel, build something that can run while you're on the road. If you want to spend mornings with your kids, structure your work for afternoons and evenings. If you want to take a month off every summer, create systems that don't require your daily presence. These aren't luxuries you earn after success—they're design choices you make from the start.
9. The solopreneur starter checklist
Here's what your first four weeks should look like:
Week 1: validate your niche
Identify 10 people who have the problem you want to solve. Have real conversations with at least 5 of them. Ask what they've tried, what hasn't worked, and whether they'd pay for a solution. By the end of the week, you should have a clear picture of whether this problem is worth solving and what the solution needs to do.
Week 2: build rour minimum viable product
Create the smallest version that solves the core problem. If it's an app, use Anything to describe what you want, test it, and improve it—you can have a working product with payments and user accounts by Friday. If it's a service, create the package and the delivery system. If it's a digital product, produce the content. By the end of the week, you should have something a customer could actually use and pay for.
Week 3: launch to your warm audience
Announce what you've built to everyone who might care. Email your contacts. Post on social media. Reach out personally to the people you talked to in week one. Your goal is to get your first paying customers—even if it's just one or two. Revenue, however small, proves the concept works.
Week 4: iterate based on real customers
Talk to everyone who bought. What do they love? What's missing? What would make them tell a friend? Use this feedback to make the most important improvements. Also analyze who didn't buy—their objections often reveal positioning problems or missing features that would unlock more sales.
Start now, improve later
The gap between "I have an idea" and "I have paying customers" has never been smaller. The tools exist. The infrastructure is available. The only remaining barrier is starting before you feel ready.
Every solopreneur whose story you admire started exactly where you are now—with an idea, some expertise, and uncertainty about whether it would work. The difference isn't that they knew more or had better ideas. It's that they started, shipped something, charged money for it, and figured out the rest as they went.
The best time to start was a year ago. The second best time is this week.


